Tilists
For Tilist, I wanted to work with simple triangular grids that I could distort and break, by selectively introducing errors into the drawing algorithm.
I wrote custom software to help me quickly identify which errors were interesting, and ended up using a few "off by one" bugs, a classic source of programming errors.
I also wrote a graphical editing application for the Mac that let me manipulate colors, distortions, and errors and see the result in realtime. With this app I could generate and rapidly tweak many design variations and save the best results.
The resulting images are written out to file as svg or pdf vectors, so they can be scaled up and down without losing any resolution.